Spider-Man 2 is a 2004 open world action-adventure video game in various iterations based on the film Spider-Man 2, also incorporating additional material from the comic books. They are follow-ups to the game Spider-Man: The Movie. Published by Activision, the console versions were developed by Treyarch, but the other versions had different developers.
The Treyarch version of the game allow the player to freely roam around Manhattan, Roosevelt, Ellis, and Liberty Islands. The home console versions were also innovative in that physics-based algorithms simulated Spider-Man’s web swinging in three dimensions, creating a new game mechanic unlike the traditional jumping or flying of previous Spider-Man games. The PSP version of Spider-Man 2 was compared to playing the original Spider-Man movie game.
While street thugs only have handguns, machine guns, crowbars and their fists to protect them, the super-villains and their minions have their various unique powers and weapons that they use to either steal, cause terror or defeat Spider-Man. At the end of the game, it becomes possible to unlock a warehouse in which the player can again fight thugs and villains such as Shocker, Rhino, Mysterio, Doctor Octopus, and an additional boss, Calypso, who is not found elsewhere in the game.
The player has the ability to choose either to go on with the storyline or swing around the city. The player can explore Manhattan, Roosevelt Island, Ellis Island, Liberty Island, and a mysterious label on the map over the water claiming “Governors Island” (which was omitted from the final version of the game due to time constraints) with many sidequests for the player to complete. The player can do random tasks to earn “hero points,” which must be accumulated to continue with the story
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