Godfall is an upcoming action role-playing game officially confirmed to launch in PlayStation 5 and Microsoft Windows by Counterplay Games and Gearbox Publishing. This is a new ARPG coming to the PS5 and PC later this year.
The game is developed by Counterplay Games and published by Gearbox Publishing. Godfall provides a fantasy setting and a combat system that can be experienced both single-player and co-op.
Release date of Godfall – When is it coming out?
The game is officially announced its release date during The Game Award in 2019. The Gearbox and Counterplay decided to launch Godfall in December 2020. PS5 own definitely in line with the release in ‘Holiday 2020’.
Look at this leaked Godfall gameplay footage
Initially, a six-second loop of gameplay made it onto Twitter and Reddit, but this leak quickly gave way to something more in January, when an internal trailer from Counterplay started circling online. The short clip is from early 2019 and presents content that is not yet final, but importantly it gave us an extended look at how the game looks and plays. The environments shown depict ancient ruins, enchanted forests, and mountains in the sky. It looks like as well as sword-swinging you’ll be able to imbue attacks with elements like fire and electricity. Enemies also appear to drop particles that can be picked up by the player (perhaps a soul retrieval system?) and will flash red before a dangerous attack, a signposting tactic seen in other souls-like games.
Godfall gameplay trailer – What do we know so far?
Described as a “looter-slasher” on the official website, Godfall seeks to meld the gameplay of games like Dark Souls and God of War with the progression systems and loot mechanics of games like Borderlands and The Division. Combat is achieved via third-person melee battles and you can play with up to three other heroes in co-op – taking on gigantic armored beasts is always easier with as many words as possible.
It looks like you’ll be able to parry and riposte in battle according to the clips we’ve seen so far, with scripted enemy animations that can catch you off guard (a lot like Sekiro!) Combat scenarios will range from games of cat-and-mouse with particularly dangerous enemies to group encounters and more stoic boss fights.
In the aforementioned interview with PlayStation Lifestyle, Keith Lee talked about the existence of limited ranged attacks and the fact that players will have two melee weapons to swap between in battle. Classes are supposedly flexible too, meaning you can craft a versatile character out of the playable protagonists. It was also revealed that the game was inspired by Monster Hunter World, so expect similarly haptic combat.