It’s fair to say that there’s a lot of interest surrounding Fortnite Battle Royale right now.
Having polished off a successful season with a rocket launch and the crack in the sky mystery, Epic Games are now turning their attention to the future.
This will include the launch of season 5, as well as the announcement of the official Fortnite Android release date.
And from what we learnt this week, the new Fortnite for Mobile port could be a massive success for Epic Games.
According to the latest stats, Fortnite Battle Royale is making a lot more than its biggest rival.
PUBG is not competing anywhere near the same levels when it comes to player spend.
And while Battlegrounds has seen a new event pass launch this year, it’s hard to predict whether this will help it close the gap.
Here’s more from Bloomberg, who take note of where these games are doing well, adding: “Fortnite gets the lion’s share of sales from America.
“The U.S. has contributed more than 60 per cent of the gross revenue it’s earned so far, according to SensorTower
estimates to the end of June.
“In contrast, PUBG, backed by South Korean studio Bluehole, found a foothold in Asia. Japan and South Korea account for 17 per cent and 11 per cent of gross revenue, respectively, over the same period, according to data provided by the consultancy
Epic Games opted for an invite-only launch on iOS, earlier this year and the same could be done on Android, especially when you consider how much different hardware choices there are.
Server surges could also be a factor in Epic Games trying to control the intake of players, what with the game being free-to-play.
The earliest date for a Fortnite Mobile release this summer is in late July, although the wait could technically last until mid-September.
From what we know so far, Epic Games will only benefit from a release on the Android platform.
However, if they can also make it as smooth as possible, it will improve their
chances of keeping players engaged.
Recent data suggests that most of Fortnite’s profits currently stem from the consoles, rather than mobile.
This would suggest that a lot of players could be using the mobile platform as their secondary device, rather than the primary input.
Whatever that might mean for it in the future, providing a platform that helps keep players engaged will only help to maintain its successes in 2018.